Six Samurai Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Grandmaster of the Six Samurai
SR Rarity
Grandmaster of the Six Samurai
SR Rarity
Grandmaster of the Six Samurai
EARTH 5
Grandmaster of the Six Samurai
  • ATK:

  • 2100

  • DEF:

  • 800


You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand.

R Rarity
Great Shogun Shien
R Rarity
Great Shogun Shien
R Rarity
Great Shogun Shien
FIRE 7
Great Shogun Shien
  • ATK:

  • 2500

  • DEF:

  • 2400


If you control 2 or more face-up "Six Samurai" monsters, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a face-up "Six Samurai" monster you control instead.

SR Rarity
Legendary Six Samurai - Kizan
SR Rarity
Legendary Six Samurai - Kizan
SR Rarity
Legendary Six Samurai - Kizan
EARTH 4
Legendary Six Samurai - Kizan
  • ATK:

  • 1800

  • DEF:

  • 500


If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK and DEF.

R Rarity
Secret Six Samurai - Hatsume
R Rarity
Secret Six Samurai - Hatsume
R Rarity
Secret Six Samurai - Hatsume
WATER 3
Secret Six Samurai - Hatsume
  • ATK:

  • 1600

  • DEF:

  • 1500


You can banish 2 "Six Samurai" monsters from your GY and/or face-up from your field, then target 1 "Six Samurai" monster in your GY, except "Secret Six Samurai - Hatsume"; Special Summon it. You can only use this effect of "Secret Six Samurai - Hatsume" once per turn. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.

SR Rarity
Secret Six Samurai - Fuma
SR Rarity
Secret Six Samurai - Fuma
SR Rarity
Secret Six Samurai - Fuma
WIND 1
Secret Six Samurai - Fuma
  • ATK:

  • 200

  • DEF:

  • 1800


If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.

R Rarity
Asceticism of the Six Samurai
R Rarity
Asceticism of the Six Samurai
R Rarity
Asceticism of the Six Samurai
Spell Quick
Asceticism of the Six Samurai

    Target 1 "Six Samurai" monster you control; Special Summon 1 "Six Samurai" monster from your Deck with the same ATK but a different name, and if you do, destroy it during the End Phase of this turn.

    UR Rarity
    Gateway of the Six
    UR Rarity
    Gateway of the Six
    UR Rarity
    Gateway of the Six
    Spell Continuous
    Gateway of the Six

      Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your field to activate these effects. ● 2 Counters: Target 1 "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the end of this turn. ● 4 Counters: Add 1 "Six Samurai" monster from your Deck or GY to your hand. ● 6 Counters: Target 1 "Shien" Effect Monster in your GY; Special Summon that target.

      UR Rarity
      Reinforcement of the Army
      UR Rarity
      Reinforcement of the Army
      UR Rarity
      Reinforcement of the Army
      Spell Normal
      Reinforcement of the Army

        Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

        N Rarity
        Shien's Dojo
        N Rarity
        Shien's Dojo
        N Rarity
        Shien's Dojo
        Spell Continuous
        Shien's Dojo

          Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the GY; Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card.

          SR Rarity
          Shien's Smoke Signal
          SR Rarity
          Shien's Smoke Signal
          SR Rarity
          Shien's Smoke Signal
          Spell Normal
          Shien's Smoke Signal

            Add 1 Level 3 or lower "Six Samurai" monster from your Deck to your hand.

             Rarity
            Six Strike - Double Assault
             Rarity
            Six Strike - Double Assault
             Rarity
            Six Strike - Double Assault
            Spell Quick
            Six Strike - Double Assault

              Apply 1 of these effects, or if you control 2 or more "Six Samurai" monsters, you can apply both effects in sequence. ● Special Summon 1 "Six Samurai" monster with 2000 or less ATK from your hand or GY. ● Change 1 monster your opponent controls with 2000 or less ATK to face-down Defense Position. During your Main Phase: You can banish this card from your GY, then target 1 "Six Samurai" monster in your GY; add it to your hand. You can only use 1 "Six Strike - Double Assault" effect per turn, and only once that turn.

              R Rarity
              Temple of the Six
              R Rarity
              Temple of the Six
              R Rarity
              Temple of the Six
              Spell Field
              Temple of the Six

                Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. Monsters your opponent controls lose 100 ATK for each Bushido Counter on this card.

                Extra Deck

                SR Rarity
                Secret Six Samurai - Rihan
                SR Rarity
                Secret Six Samurai - Rihan
                SR Rarity
                Secret Six Samurai - Rihan
                LIGHT 5
                Secret Six Samurai - Rihan
                • ATK:

                • 2400

                • DEF:

                • 2400


                3 "Six Samurai" monsters with different Attributes Must first be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Cannot be used as Fusion Material. Once per turn: You can banish 1 "Six Samurai" card from your hand or face-up from your field, then target 1 card on the field; banish it. If a "Six Samurai" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.

                UR Rarity
                Battle Shogun of the Six Samurai
                UR Rarity
                Battle Shogun of the Six Samurai
                UR Rarity
                Battle Shogun of the Six Samurai
                EARTH
                Battle Shogun of the Six Samurai
                • ATK:

                • 1000

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 Warrior monsters, including a "Six Samurai" monster If this card is Link Summoned: You can discard 1 card; add 1 card from your Deck to your hand that has an effect that places a Bushido Counter(s). You can only use this effect of "Battle Shogun of the Six Samurai" once per turn. Each time a "Six Samurai" monster(s) is Normal or Special Summoned to a zone(s) this card points to, place 1 Bushido Counter on this card. Gains 100 ATK for each Bushido Counter on your field.

                 Rarity
                Legendary Lord Six Samurai - Enishi
                 Rarity
                Legendary Lord Six Samurai - Enishi
                 Rarity
                Legendary Lord Six Samurai - Enishi
                LIGHT 6
                Legendary Lord Six Samurai - Enishi
                • ATK:

                • 1700

                • DEF:

                • 1200


                1 Tuner + 1+ non-Tuner monsters Warrior monsters you control gain 500 ATK/DEF during the Battle Phase only. You can only use each of the following effects of "Legendary Lord Six Samurai - Enishi" once per turn. If this card is Synchro Summoned: You can banish any number of "Six Samurai" monsters from your GY, then target that many monsters your opponent controls; return those monsters to the hand. If this card is sent to the GY: You can Special Summon 1 of your banished "Six Samurai" monsters.

                UR Rarity
                Legendary Six Samurai - Shi En
                UR Rarity
                Legendary Six Samurai - Shi En
                UR Rarity
                Legendary Six Samurai - Shi En
                DARK 5
                Legendary Six Samurai - Shi En
                • ATK:

                • 2500

                • DEF:

                • 1400


                1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. If this card on the field would be destroyed by battle or card effect, you can destroy another "Six Samurai" monster you control instead.

                UR Rarity
                Shadow of the Six Samurai - Shien
                UR Rarity
                Shadow of the Six Samurai - Shien
                UR Rarity
                Shadow of the Six Samurai - Shien
                EARTH
                Shadow of the Six Samurai - Shien
                • ATK:

                • 2500

                • DEF:

                • 400


                2 Level 4 "Six Samurai" monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 "Six Samurai" monster you control with less than 2000 ATK; its original ATK becomes 2000 until the end of this turn.

                Need 19 UR

                UR Rarity
                Apollousa, Bow of the Goddess1 card
                UR Rarity
                Battle Shogun of the Six Samurai2 card
                UR Rarity
                Five-Headed Link Dragon1 card
                UR Rarity
                Isolde, Two Tales of the Noble Knights1 card
                UR Rarity
                Knightmare Goblin1 card
                UR Rarity
                S:P Little Knight1 card
                UR Rarity
                Ancient Fairy Dragon1 card
                UR Rarity
                Baronne de Fleur1 card
                UR Rarity
                Borreload Savage Dragon1 card
                UR Rarity
                Legendary Six Samurai - Shi En1 card
                UR Rarity
                Shadow of the Six Samurai - Shien1 card
                UR Rarity
                Called by the Grave2 card
                UR Rarity
                Gateway of the Six1 card
                UR Rarity
                Monster Reborn1 card
                UR Rarity
                One for One1 card
                UR Rarity
                Reinforcement of the Army1 card
                UR Rarity
                Triple Tactics Talent1 card

                Main: 42 Extra: 15

                SR Rarity
                1 cardGrandmaster of the Six Samurai
                SR Rarity
                1 cardGrandmaster of the Six Samurai
                Grandmaster of the Six Samurai
                EARTH 5
                Grandmaster of the Six Samurai
                • ATK:

                • 2100

                • DEF:

                • 800


                You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand.


                R Rarity
                1 cardGreat Shogun Shien
                R Rarity
                1 cardGreat Shogun Shien
                Great Shogun Shien
                FIRE 7
                Great Shogun Shien
                • ATK:

                • 2500

                • DEF:

                • 2400


                If you control 2 or more face-up "Six Samurai" monsters, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a face-up "Six Samurai" monster you control instead.


                SR Rarity
                3 cardLegendary Secret of the Six Samurai
                SR Rarity
                3 cardLegendary Secret of the Six Samurai
                Legendary Secret of the Six Samurai
                DARK 4
                Legendary Secret of the Six Samurai
                • ATK:

                • 500

                • DEF:

                • 2000


                When you Normal or Special Summon a "Secret Six Samurai" monster(s) (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Legendary Secret of the Six Samurai" once per turn. Once per turn: You can banish 1 Level 4 or lower "Six Samurai" monster from your GY; until the end of this turn, this card's Attribute, Level and ATK/DEF become the same as that banished monster's.


                R Rarity
                3 cardLegendary Six Samurai - Kageki
                R Rarity
                3 cardLegendary Six Samurai - Kageki
                Legendary Six Samurai - Kageki
                WIND 3
                Legendary Six Samurai - Kageki
                • ATK:

                • 200

                • DEF:

                • 2000


                When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Six Samurai" monster from your hand. While you control a "Six Samurai" monster with a different name, this card gains 1500 ATK.


                SR Rarity
                3 cardLegendary Six Samurai - Kizan
                SR Rarity
                3 cardLegendary Six Samurai - Kizan
                Legendary Six Samurai - Kizan
                EARTH 4
                Legendary Six Samurai - Kizan
                • ATK:

                • 1800

                • DEF:

                • 500


                If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK and DEF.


                R Rarity
                1 cardNecro Gardna
                R Rarity
                1 cardNecro Gardna
                Necro Gardna
                DARK 3
                Necro Gardna
                • ATK:

                • 600

                • DEF:

                • 1300


                During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).


                R Rarity
                2 cardSecret Six Samurai - Hatsume
                R Rarity
                2 cardSecret Six Samurai - Hatsume
                Secret Six Samurai - Hatsume
                WATER 3
                Secret Six Samurai - Hatsume
                • ATK:

                • 1600

                • DEF:

                • 1500


                You can banish 2 "Six Samurai" monsters from your GY and/or face-up from your field, then target 1 "Six Samurai" monster in your GY, except "Secret Six Samurai - Hatsume"; Special Summon it. You can only use this effect of "Secret Six Samurai - Hatsume" once per turn. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


                SR Rarity
                3 cardSecret Six Samurai - Fuma
                SR Rarity
                3 cardSecret Six Samurai - Fuma
                Secret Six Samurai - Fuma
                WIND 1
                Secret Six Samurai - Fuma
                • ATK:

                • 200

                • DEF:

                • 1800


                If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


                N Rarity
                3 cardSecret Six Samurai - Genba
                N Rarity
                3 cardSecret Six Samurai - Genba
                Secret Six Samurai - Genba
                FIRE 2
                Secret Six Samurai - Genba
                • ATK:

                • 500

                • DEF:

                • 2100


                When this card is Normal Summoned: You can target 1 of your banished "Six Samurai" monsters; add it to your hand. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


                UR Rarity
                2 cardCalled by the Grave
                UR Rarity
                2 cardCalled by the Grave
                Called by the Grave
                Spell Quick
                Called by the Grave

                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                  Tag(s):

                  UR Rarity
                  1 cardGateway of the Six
                  UR Rarity
                  1 cardGateway of the Six
                  Gateway of the Six
                  Spell Continuous
                  Gateway of the Six

                    Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your field to activate these effects. ● 2 Counters: Target 1 "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the end of this turn. ● 4 Counters: Add 1 "Six Samurai" monster from your Deck or GY to your hand. ● 6 Counters: Target 1 "Shien" Effect Monster in your GY; Special Summon that target.


                    UR Rarity
                    1 cardMonster Reborn
                    UR Rarity
                    1 cardMonster Reborn
                    Monster Reborn
                    Spell Normal
                    Monster Reborn

                      Target 1 monster in either GY; Special Summon it.




                      Tag(s):

                      UR Rarity
                      1 cardOne for One
                      UR Rarity
                      1 cardOne for One
                      One for One
                      Spell Normal
                      One for One

                        Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                        N Rarity
                        1 cardPhoenix Gearblade
                        N Rarity
                        1 cardPhoenix Gearblade
                        Phoenix Gearblade
                        Spell Equip
                        Phoenix Gearblade

                          Equip only to a Warrior or FIRE monster. It gains 300 ATK. At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; during this Battle Phase, each of your Warrior monsters and FIRE monsters can make a second attack. If this card is sent to the GY, or banished, to activate a monster effect: You can add this card to your hand. You can only use this effect of "Phoenix Gearblade" once per turn.


                          SR Rarity
                          1 cardPower of the Guardians
                          SR Rarity
                          1 cardPower of the Guardians
                          Power of the Guardians
                          Spell Equip
                          Power of the Guardians

                            If an attack is declared involving the equipped monster: Place 1 Spell Counter on this card. The equipped monster gains 500 ATK/DEF for each Spell Counter on this card. If the equipped monster would be destroyed by battle or card effect, you can remove 1 Spell Counter from your field, instead.


                            UR Rarity
                            1 cardReinforcement of the Army
                            UR Rarity
                            1 cardReinforcement of the Army
                            Reinforcement of the Army
                            Spell Normal
                            Reinforcement of the Army

                              Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                              SR Rarity
                              1 cardSecret Village of the Spellcasters
                              SR Rarity
                              1 cardSecret Village of the Spellcasters
                              Secret Village of the Spellcasters
                              Spell Field
                              Secret Village of the Spellcasters

                                If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.


                                N Rarity
                                3 cardShien's Dojo
                                N Rarity
                                3 cardShien's Dojo
                                Shien's Dojo
                                Spell Continuous
                                Shien's Dojo

                                  Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the GY; Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card.


                                  SR Rarity
                                  1 cardShien's Smoke Signal
                                  SR Rarity
                                  1 cardShien's Smoke Signal
                                  Shien's Smoke Signal
                                  Spell Normal
                                  Shien's Smoke Signal

                                    Add 1 Level 3 or lower "Six Samurai" monster from your Deck to your hand.


                                    SR Rarity
                                    3 cardSix Samurai United
                                    SR Rarity
                                    3 cardSix Samurai United
                                    Six Samurai United
                                    Spell Continuous
                                    Six Samurai United

                                      Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card.


                                      R Rarity
                                      3 cardTemple of the Six
                                      R Rarity
                                      3 cardTemple of the Six
                                      Temple of the Six
                                      Spell Field
                                      Temple of the Six

                                        Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. Monsters your opponent controls lose 100 ATK for each Bushido Counter on this card.


                                        UR Rarity
                                        1 cardTriple Tactics Talent
                                        UR Rarity
                                        1 cardTriple Tactics Talent
                                        Triple Tactics Talent
                                        Spell Normal
                                        Triple Tactics Talent

                                          If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                          Tag(s):

                                          SR Rarity
                                          2 cardMask of Restrict
                                          SR Rarity
                                          2 cardMask of Restrict
                                          Mask of Restrict
                                          Trap Continuous
                                          Mask of Restrict

                                            Neither player can Tribute cards.


                                            UR Rarity
                                            1 cardApollousa, Bow of the Goddess
                                            UR Rarity
                                            1 cardApollousa, Bow of the Goddess
                                            Apollousa, Bow of the Goddess
                                            WIND
                                            Apollousa, Bow of the Goddess
                                            • ATK:

                                            • -1

                                            • LINK-4

                                            Link Arrow:

                                            Top

                                            Bottom-Left

                                            Bottom

                                            Bottom-Right


                                            2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                                            UR Rarity
                                            2 cardBattle Shogun of the Six Samurai
                                            UR Rarity
                                            2 cardBattle Shogun of the Six Samurai
                                            Battle Shogun of the Six Samurai
                                            EARTH
                                            Battle Shogun of the Six Samurai
                                            • ATK:

                                            • 1000

                                            • LINK-2

                                            Link Arrow:

                                            Bottom-Left

                                            Bottom-Right


                                            2 Warrior monsters, including a "Six Samurai" monster If this card is Link Summoned: You can discard 1 card; add 1 card from your Deck to your hand that has an effect that places a Bushido Counter(s). You can only use this effect of "Battle Shogun of the Six Samurai" once per turn. Each time a "Six Samurai" monster(s) is Normal or Special Summoned to a zone(s) this card points to, place 1 Bushido Counter on this card. Gains 100 ATK for each Bushido Counter on your field.


                                            UR Rarity
                                            1 cardFive-Headed Link Dragon
                                            UR Rarity
                                            1 cardFive-Headed Link Dragon
                                            Five-Headed Link Dragon
                                            DARK
                                            Five-Headed Link Dragon
                                            • ATK:

                                            • 5000

                                            • LINK-5

                                            Link Arrow:

                                            Left

                                            Right

                                            Bottom-Left

                                            Bottom

                                            Bottom-Right


                                            5 monsters Must be Link Summoned. If this card is Link Summoned using DARK, EARTH, WATER, FIRE, and WIND Attributes: You can destroy all cards your opponent controls. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster. Unaffected by other cards' effects. Once per turn, during your opponent's End Phase: You must banish 5 cards from your GY face-down (this is not optional), or send this card to the GY.


                                            R Rarity
                                            1 cardHaggard Lizardose
                                            R Rarity
                                            1 cardHaggard Lizardose
                                            Haggard Lizardose
                                            WATER
                                            Haggard Lizardose
                                            • ATK:

                                            • 800

                                            • LINK-2

                                            Link Arrow:

                                            Right

                                            Bottom


                                            2 monsters with different names You can banish 1 monster from your face-up field or GY with 2000 or less ATK, then target 1 face-up monster on the field; make its ATK become equal to the original ATK of the monster banished to activate this effect (until the end of this turn), then if you banished a monster that was originally Reptile, draw 1 card. You can only use this effect of "Haggard Lizardose" once per turn.


                                            SR Rarity
                                            1 cardIb the World Chalice Priestess
                                            SR Rarity
                                            1 cardIb the World Chalice Priestess
                                            Ib the World Chalice Priestess
                                            WATER
                                            Ib the World Chalice Priestess
                                            • ATK:

                                            • 1800

                                            • LINK-2

                                            Link Arrow:

                                            Left

                                            Right


                                            2 monsters with different Types and Attributes This linked card cannot be destroyed by battle or card effects. Your opponent cannot target this linked card with card effects. If a monster(s) this card points to would be destroyed by a card effect, you can send this card to the GY instead. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.


                                            UR Rarity
                                            1 cardIsolde, Two Tales of the Noble Knights
                                            UR Rarity
                                            1 cardIsolde, Two Tales of the Noble Knights
                                            Isolde, Two Tales of the Noble Knights
                                            LIGHT
                                            Isolde, Two Tales of the Noble Knights
                                            • ATK:

                                            • 1600

                                            • LINK-2

                                            Link Arrow:

                                            Bottom-Left

                                            Bottom-Right


                                            2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.


                                            UR Rarity
                                            1 cardKnightmare Goblin
                                            UR Rarity
                                            1 cardKnightmare Goblin
                                            Knightmare Goblin
                                            WIND
                                            Knightmare Goblin
                                            • ATK:

                                            • 1300

                                            • LINK-2

                                            Link Arrow:

                                            Left

                                            Right


                                            2 monsters with different names If this card is Link Summoned during your turn: You can discard 1 card; if this card was co-linked when this effect was activated, you can draw 1 card, also, during your Main Phase this turn, you can Normal Summon 1 monster from your hand to your zone this card points to, in addition to your Normal Summon/Set. You can only apply this effect of "Knightmare Goblin" once per turn. Neither player can target co-linked monsters you control with card effects.


                                            R Rarity
                                            1 cardPuzzlomino, the Drop-n-Deleter
                                            R Rarity
                                            1 cardPuzzlomino, the Drop-n-Deleter
                                            Puzzlomino, the Drop-n-Deleter
                                            LIGHT
                                            Puzzlomino, the Drop-n-Deleter
                                            • ATK:

                                            • 1300

                                            • LINK-2

                                            Link Arrow:

                                            Right

                                            Bottom


                                            2 monsters with different Levels If a monster is Special Summoned face-up to a zone this card points to while you control this monster (except during the Damage Step): You can declare a Level from 1 to 8; that monster becomes that Level until the end of the turn. You can target 2 monsters with the same Level (1 from each field); destroy them. You can only use each effect of "Puzzlomino, the Drop-n-Deleter" once per turn.


                                            UR Rarity
                                            1 cardS:P Little Knight
                                            UR Rarity
                                            1 cardS:P Little Knight
                                            S:P Little Knight
                                            DARK
                                            S:P Little Knight
                                            • ATK:

                                            • 1600

                                            • LINK-2

                                            Link Arrow:

                                            Left

                                            Right


                                            2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                            UR Rarity
                                            1 cardAncient Fairy Dragon
                                            UR Rarity
                                            1 cardAncient Fairy Dragon
                                            Ancient Fairy Dragon
                                            LIGHT 7
                                            Ancient Fairy Dragon
                                            • ATK:

                                            • 2100

                                            • DEF:

                                            • 3000


                                            1 Tuner + 1+ non-Tuner monsters Once per turn: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn: You can destroy as many Field Spells on the field as possible, and if you do, gain 1000 LP, then you can add 1 Field Spell from your Deck to your hand.


                                            UR Rarity
                                            1 cardBaronne de Fleur
                                            UR Rarity
                                            1 cardBaronne de Fleur
                                            Baronne de Fleur
                                            WIND 10
                                            Baronne de Fleur
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 2400


                                            1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                            UR Rarity
                                            1 cardBorreload Savage Dragon
                                            UR Rarity
                                            1 cardBorreload Savage Dragon
                                            Borreload Savage Dragon
                                            DARK 8
                                            Borreload Savage Dragon
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 2500


                                            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.


                                            UR Rarity
                                            1 cardLegendary Six Samurai - Shi En
                                            UR Rarity
                                            1 cardLegendary Six Samurai - Shi En
                                            Legendary Six Samurai - Shi En
                                            DARK 5
                                            Legendary Six Samurai - Shi En
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 1400


                                            1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. If this card on the field would be destroyed by battle or card effect, you can destroy another "Six Samurai" monster you control instead.


                                            UR Rarity
                                            1 cardShadow of the Six Samurai - Shien
                                            UR Rarity
                                            1 cardShadow of the Six Samurai - Shien
                                            Shadow of the Six Samurai - Shien
                                            EARTH
                                            Shadow of the Six Samurai - Shien
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 400


                                            2 Level 4 "Six Samurai" monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 "Six Samurai" monster you control with less than 2000 ATK; its original ATK becomes 2000 until the end of this turn.



                                            SIX SAMURAI Decks in MASTER DUEL








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